One of Canvas’ neat tricks is off-screen rendering. This can be implemented as a simple Render to Texture on ES2, but it’s a fair bit more annoying on ES1, as there’s ES1 and ES1.1 as well as Lite versions… so I ran into the wall of what to support, looked into pBuffers for a while, and then got distracted with work for a while.
Going back into that isn’t what I really want to do at the moment so, in true homebrew hacker fashion, let’s start another project!
Actually, two projects.. but the second one isn’t going to start until the first one is complete.
Project One - as it shall henceforth be referenced as until I come up with a name - is going to be written using Impact, and be an HTML5 game.
So, what is Project One?
I’m not entirely sure to be honest!
I have a few ideas - taking one of my LudumDare projects and redoing it in Impact. The likely subjects would be Little Quirks or Moons of Subterrane which both have a fair amount of work done on them already. There’s also Tiny Critters - but if I don’t do that justice, I may have questions to answer from my fiancé, so let’s leave that alone for now till I have more time!
There’s also raiding the archives for something - which can bring out T.I.T.A.N, and Wobots.
Finally, there’s starting something brand spanky new.. and there’s a few designs sitting about that haven’t been talked about, one of which is likeliest for being Project One.
So, gibberings aside, I’m going to start a devblog of sorts for Project One, and give myself a somewhat loose deadline of - end of the month - to get it done in.
Plenty of time!